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I dislike Tumblr.

New blog is here: http://www.uisanit.blogspot.com

Woo.

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I’ve totally rewritten the codebase at this point and added more. We now have a working config.txt file for setting stuff at launch! Yay!

In other news, here’s the basic Todo list:

-Add Shops and transactions

——Create all the items

-Add monsters

——With AI and stuff

————With bosses on set levels

-Complete all the level maps

-Add sounds and music

The last thing I’d like to mention is that I’ve changed the layout of this blog and suffered the sexy awesome-ness for a shitty boring layout that allows comments.

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I like big numbers.

Anyway, so the codebase is about 66% done. I just have to put the HUD and Item systems back. *sigh*

However, for the record, I am totally not high.

Wat.

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I said “somewhat-daily” dammit. I never said daily. But I will try daily anyway. The latest news is that I have now switched IDEs because MinGW is missing shit *cough* half the Windows API *cough* to MSVC++ 2010. Yup.

Also I’ve archived the original project source because I made huge design errors and the entire thing isn’t even Object-oriented. So it sucks.

Basically I’ve rebooted the project with the same art, proper code, and a different IDE under the new name:Master of the Labyrinth!

Yay me.

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I’m going to start updating this blog “somewhat-daily”. So like, when I feel like it, but more often. I want to get information out so that if for some reason, a demigod such as notch were to stumble across my blog and tweet about it, I would actually have a fanbase to talk to. Since that probably won’t happen, I feel like I have to force people to read this blog at gunpoint.

Or textpoint. Whatever. Threats over the Internet are stupid as hell anyway.

Oh yeah, I added a page for my main project, which is Eye of the Master. However, regardless of the link name on this website, it can always be reached at:

sisanit.tumblr.com/project

:D

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I’m definitely going to finish this. I can feel it. It’s a throwback to Dungeon Crawlers from the early 90s, like Dungeon Master and Eye of the Beholder (the title is even a mashup of the two names) and it’s coming along pretty well, made in C++ and SFML2. I actually feel proud about this game. I even get a fuzzy feeling inside when I think about all I’ve accomplished so far.

Probably the most unique feature I have here is the map system. Maps are generated from a simple and easily moddable text file. Basically the way it works is that I load the .txt file with the fstream library, I then loop through each line of the map, and check each character. I then assign each “chunk” to a spot in the map array. From this entire thing, a map is created that I can use in-game.

P = Player starting position

S = Shop

* = If the player can go in that direction

Example map:

### ### ### ###
### ### ### ###
### ### ### ###

### ### ### ###
### ### ### ###
### ### ### ###

### ### ### ###
### ### ### ###
### ### ### ###

### ### ### ###
### ### ### ###
### ### ### ###

### ### ### ###
### ### ### ###
### ### #*# ###

### ### #*# ###
### ##* *#* *##
### ### #*# ###

### ### #*# ###
### ### ##* *S#
### ### #*# ###

### ### #*# ###
### ### #P# ###
### ### ### ###

Screenies:

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I haven’t posted in awhile mostly because of Education and the fact that as I’ve expressed before, my computer is awful. But it’s the holiday season and my new computer is here! I’ve got to prepare it for fancy development work.

I recently participated in Ludum Dare (again), and am putting the download link on the Trunk page. The quality is far superior to Gafl.

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I’m going to make some rules here, unless I am actually dedicated to a project I won’t say I’m working on it, just that it’s an idea. Currently, I’m throwing ideas around and things seem pretty okay.

As for Massive Mobs, I have no idea what I was smoking to think about even using XNA! Seriously!

I’ll get back to it, OpenGL or SDL style later on.

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The only bloody solution at this point is to break my laptop. I’m serious, I got it fixed and the guys did a wonderful job, but the screen is starting to flicker again and worse, my power supply unit is dying.

I hate iBUYPOWER.

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So instead of purchasing an ASUS laptop for ~$900 dollars, I went the alternate route and cleaned my fan, fixed and washed my screen, and refurbished my AC Adapter. It runs like new now. :D